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Help  Swinging on rope
#3
(26-05-2025, 07:41 PM)josemendez Wrote: Hi!

If you want the player to climb up/down the rope, a pinhole is the best option. You can use the "VineSwinging" sample scene as reference.

If you merely want the player to swing from the end of the rope, a dynamic ObiParticleAttachment will suffice. See the "RopeGrapplingHook" scene for a complete example.



Both of the above scenes contains a sample physics-driven character controller that allows two-way interaction between the character and the rope.


You can control both the bending and stretching elasticity of the rope using its stretch/bend compliance parameters.

kind regards,

Thanks for reply, but I need to dynamically attach my player to almost every part of the rope and all of Obi Examples does not seem too much helpful for my case. I've tried ObiParticleAttachment and it is too jumpy and does not look good.
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Messages In This Thread
Swinging on rope - by quent_1982 - 26-05-2025, 05:24 PM
RE: Swinging on rope - by josemendez - 26-05-2025, 07:41 PM
RE: Swinging on rope - by quent_1982 - 27-05-2025, 08:34 AM
RE: Swinging on rope - by josemendez - 27-05-2025, 08:39 AM
RE: Swinging on rope - by quent_1982 - 27-05-2025, 03:11 PM