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Help  Swinging on rope
#2
(26-05-2025, 05:24 PM)quent_1982 Wrote: Hello, I need your explanation of all ways to attach my player to a rope so that he is attached to the rope as tightly as possible and stays on it without small jumps and etc.

Hi!

If you want the player to climb up/down the rope, a pinhole is the best option. You can use the "VineSwinging" sample scene as reference.

If you merely want the player to swing from the end of the rope, a dynamic ObiParticleAttachment will suffice. See the "RopeGrapplingHook" scene for a complete example.


(26-05-2025, 05:24 PM)quent_1982 Wrote: Also, for my situation, it is important that the player can calmly swing on the rope an physically act on it.

Both of the above scenes contains a sample physics-driven character controller that allows two-way interaction between the character and the rope.

(26-05-2025, 05:24 PM)quent_1982 Wrote: At the same time, the rope should be not too tight and too soft, something between.

You can control both the bending and stretching elasticity of the rope using its stretch/bend compliance parameters.

kind regards,
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Messages In This Thread
Swinging on rope - by quent_1982 - 26-05-2025, 05:24 PM
RE: Swinging on rope - by josemendez - 26-05-2025, 07:41 PM
RE: Swinging on rope - by quent_1982 - 27-05-2025, 08:34 AM
RE: Swinging on rope - by josemendez - 27-05-2025, 08:39 AM
RE: Swinging on rope - by quent_1982 - 27-05-2025, 03:11 PM