22-05-2025, 09:43 AM
(This post was last modified: 22-05-2025, 09:50 AM by josemendez.)
(22-05-2025, 09:08 AM)Paul1 Wrote: Solver is enabled. I added prefab of the object (the same 1 I am adding in runtime) in editor, before playing, and this one shows up. Also, I assume that bounds only shows when you are not playing and add the cable in editor. When I run, I see no bounds.
Bounds should appear both in editor and during play mode, as long as the solver is enabled.
(22-05-2025, 09:08 AM)Paul1 Wrote: For create scene (where I do not need any simulation, only render), I have all constraints disabled:
Note this won't stop the simulation: particles will still move due to gravity, wind, forces, etc. Disabling all constraints only prevents particle velocities/positions from being constrained to each other or to objects in the scene.
(22-05-2025, 09:08 AM)Paul1 Wrote: I checked camera values, nothing seems off.
The thing I would check is the camera frustum vs the solver bounds to see if they intersect, but you mention there's no bounds visible in play mode which is rather weird.
(22-05-2025, 09:08 AM)Paul1 Wrote: In short, the only rope I don't see is the one I instantiate it in runtime. What do you think could be the reason?
The only reason I can think of for this is that the solver is disabled at the time of adding the rope, so the bounds are not being updated to include the new rope. This will cause it to be rendered as long as the old bounds (whatever they are) are inside the camera frustum.
Would it be possible for you to share the project by sending it to support(at)virtualmethodstudio.com so that I can take a closer look?
kind regards,