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Help  Collisions do not happens properly with object's mass lower than 0.7
#3
(20-05-2025, 06:50 AM)josemendez Wrote: Hi,

The reason for this is the same as for gaps in attachments in your previous post: joints are not solved together with rope physics (since it's a separate physics engine), but *after* rope physics. As a result, joints are solved after rope collisions take place and they move the rigidbodies to a new state that does not fully comply with collision constraints. After all, collisions and attachments are very similar: attachments both "push" and "pull", while collisions only "push".

The solution is also the same: use a smaller timestep and/or modify the mass of the involved rigidbodies.

kind regards,

Hello, thanks for your reply, I'll try to adjust player's joints.

Kind regards.
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Messages In This Thread
RE: Collisions do not happens properly with object's mass lower than 0.7 - by quent_1982 - 21-05-2025, 12:00 PM