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Help  Unstable chain attachment
#4
(13-05-2025, 04:06 PM)quent_1982 Wrote: My player using active ragdoll with main body mass 3.5kg and other parts about 0.2kg, all player parts use configurable joints. Character is swinging by applying torque(20N) to main body to its direction.

I`m using character joint to attach player hands to the lamp with almost default settings: mass scale is 1;1, limits on ~40, there is preprocessing and no projection.

Should work fine, I've tested moving an attached object with a configurable joint using these settings but couldn't reproduce this issue. Would it be possible for you to send a project that reproduces this issue to support(at)virtualmethodstudio.com so that I can take a closer look at your setup?

kind regards,
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Messages In This Thread
Unstable chain attachment - by quent_1982 - 13-05-2025, 03:18 PM
RE: Unstable chain attachment - by josemendez - 13-05-2025, 03:46 PM
RE: Unstable chain attachment - by quent_1982 - 13-05-2025, 04:06 PM
RE: Unstable chain attachment - by josemendez - 13-05-2025, 04:34 PM
RE: Unstable chain attachment - by quent_1982 - 13-05-2025, 04:43 PM
RE: Unstable chain attachment - by josemendez - 13-05-2025, 08:34 PM
RE: Unstable chain attachment - by quent_1982 - 14-05-2025, 11:45 AM
RE: Unstable chain attachment - by josemendez - 14-05-2025, 11:54 AM
RE: Unstable chain attachment - by quent_1982 - 14-05-2025, 12:00 PM
RE: Unstable chain attachment - by quent_1982 - 15-05-2025, 12:16 PM
RE: Unstable chain attachment - by josemendez - 15-05-2025, 10:50 PM
RE: Unstable chain attachment - by josemendez - 16-05-2025, 02:53 PM
RE: Unstable chain attachment - by quent_1982 - 16-05-2025, 05:18 PM
RE: Unstable chain attachment - by quent_1982 - 17-05-2025, 10:31 AM