Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Unstable chain attachment
#3
(Yesterday, 03:46 PM)josemendez Wrote: Hi!

What are your joint settings? Joints may project rigidbodies bu directly setting their position, and may alter their mass (mass scaling) during joint solves. Maybe either are affecting in your case?

Also, what’s the joint attached to besides the lamp? (World/character?) if it’s attached to the character, how are you moving the character around?

Kind regards,

My player using active ragdoll with main body mass 3.5kg and other parts about 0.2kg, all player parts use configurable joints. Character is swinging by applying torque(20N) to main body to its direction.

I`m using character joint to attach player hands to the lamp with almost default settings: mass scale is 1;1, limits on ~40, there is preprocessing and no projection.
Reply


Messages In This Thread
Unstable chain attachment - by quent_1982 - Yesterday, 03:18 PM
RE: Unstable chain attachment - by josemendez - Yesterday, 03:46 PM
RE: Unstable chain attachment - by quent_1982 - Yesterday, 04:06 PM
RE: Unstable chain attachment - by josemendez - Yesterday, 04:34 PM
RE: Unstable chain attachment - by quent_1982 - Yesterday, 04:43 PM