Yesterday, 11:30 AM
(Yesterday, 11:02 AM)josemendez Wrote: Hi,OOPS, you are right , the rigidbody is not necessary,
Softbodies don't have a "kinematic for particles" checkbox. Only rigidbodies do, since that setting does not make sense for a softbody.
I don't understand your setup: you have a softbody and a cube, but I fail to see the role "kinematic for particles" plays here since that's only possible for a rigidbody. Can you clarify this?
Keep in mind that having a softbody and a rigidbody component on the same object does not make sense, if that's what you did: an object can be either soft or rigid, not both at once.
kind regards,
BUT , even I remove the rigidboy.
The soft body still shake so fast when collsion with the CUBE.