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Shaking problem when collision
#2
Hi,

(Yesterday, 10:57 AM)webmagic Wrote: for example , I have a ObiSoft body obj A (with Kinematic for particle set) 

Softbodies don't have a "kinematic for particles" checkbox. Only rigidbodies do, since that setting does not make sense for a softbody.

(Yesterday, 10:57 AM)webmagic Wrote: and then,  I use another CUBE with Obi Collider to touch the obj A, the obj A keeps shaking 
what I want is just the obj A shape changed like Jelly (the soft body!!) , 
but it keeps shaking so fast. 

I don't understand your setup: you have a softbody and a cube, but I fail to see the role "kinematic for particles" plays here since that's only possible for a rigidbody. Can you clarify this?

Keep in mind that having a softbody and a rigidbody component on the same object does not make sense, if that's what you did: an object can be either soft or rigid, not both at once.

kind regards,
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Messages In This Thread
Shaking problem when collision - by webmagic - Yesterday, 10:57 AM
RE: Shaking problem when collision - by josemendez - Yesterday, 11:02 AM
RE: Shaking problem when collision - by webmagic - Yesterday, 11:30 AM
RE: Shaking problem when collision - by webmagic - Yesterday, 11:49 AM
RE: Shaking problem when collision - by webmagic - Yesterday, 12:11 PM