Yesterday, 11:02 AM
(This post was last modified: Yesterday, 11:03 AM by josemendez.)
Hi,
Softbodies don't have a "kinematic for particles" checkbox. Only rigidbodies do, since that setting does not make sense for a softbody.
I don't understand your setup: you have a softbody and a cube, but I fail to see the role "kinematic for particles" plays here since that's only possible for a rigidbody. Can you clarify this?
Keep in mind that having a softbody and a rigidbody component on the same object does not make sense, if that's what you did: an object can be either soft or rigid, not both at once.
kind regards,
(Yesterday, 10:57 AM)webmagic Wrote: for example , I have a ObiSoft body obj A (with Kinematic for particle set)
Softbodies don't have a "kinematic for particles" checkbox. Only rigidbodies do, since that setting does not make sense for a softbody.
(Yesterday, 10:57 AM)webmagic Wrote: and then, I use another CUBE with Obi Collider to touch the obj A, the obj A keeps shaking
what I want is just the obj A shape changed like Jelly (the soft body!!) ,
but it keeps shaking so fast.
I don't understand your setup: you have a softbody and a cube, but I fail to see the role "kinematic for particles" plays here since that's only possible for a rigidbody. Can you clarify this?
Keep in mind that having a softbody and a rigidbody component on the same object does not make sense, if that's what you did: an object can be either soft or rigid, not both at once.
kind regards,