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Help  Rope extension, vibration and collision
#23
(29-04-2025, 12:18 PM)josemendez Wrote: 6.0.1 is already 5 years old. ObiNativeContactList was added later on during the 6.X cycle. For 6.0, use ObiCollisionEventArgs as the second argument of the callback instead. Looks like you already discovered this  Tímido.



Good to hear, let me know if you need further help.

kind regards,

If I want to switch to the new version, will I have a problem in my project?

I can't add this code "public void OnRopeContactEnter(ObiSolver solver, ObiCollisionEventArgs collisionEvent)" to the "onContactEnter" event in ObiContactEventDispatcher

Also, my project is 2d, does this cause any problems in finding the "M" value?

           

I have another question, when I move the object to which I attached the rope, the rope does not stick to the object completely, why? I use Particle Attechment
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Messages In This Thread
RE: Rope extension, vibration and collision - by 0hsyn1 - 29-04-2025, 12:32 PM