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Help  Rope extension, vibration and collision
#20
(29-04-2025, 11:00 AM)0hsyn1 Wrote: ObiNativeContactList  I don't have the definition, it gives a warning.

ObiNativeContactList exists in the Obi namespace. Unless you're using a rather old version of the asset, it should be found just fine.

(29-04-2025, 11:00 AM)0hsyn1 Wrote:  I'm listening to the events of the script [color=#333333][size=small]ObiContactEventDispatcher 

Ok, so you're not using contact callbacks directly then? Which event are you listening for? Keep in mind that this component reports the contact that caused the event, not the particle currently in contact. So if you eg. listen for the "collision enter" event and then move the object in contact with the rope, the contact won't be updated.

kind regards,
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Messages In This Thread
RE: Rope extension, vibration and collision - by josemendez - 29-04-2025, 11:08 AM