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Help  Rope extension, vibration and collision
#15
   

As seen in the picture (I shared it before), when I enter the value I obtained into "M" in the ObiRopeAttach script, the red object remains where it is seen, the area I want is the blue area, that is, the point of contact (it can be any place in contact).

If I can get this "M" value right, I want to make a gameObject move from that point to the end of the rope.


Reset code;
Code:
[SerializeField] ObiRope rope;
[SerializeField] ObiRopeBlueprint blueprint;
[SerializeField] ObiRopeExtrudedRenderer ropeRenderer;

[SerializeField] ObiRopeCursor cursor;

public void RopeReset()
  {
      rope.ropeBlueprint = blueprint;
      ropeEnd.transform.position = ropeEndStartPos;
  }
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Messages In This Thread
RE: Rope extension, vibration and collision - by 0hsyn1 - 28-04-2025, 10:39 AM