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Help  Aerodynamics for non cloth
#5
No I'm not confusing it with inertia.

For games you somtimes want to exaggerate the physics a bit, especially if you run fast in this case to get the feeling of motion.

I think you are wrong in your statement "While running at a constant speed (no acceleration), the ears would be completely still.". Air drag is from the formula F = 0.5 * ρ * A * C * v^2 , where v is velocity in medium with density ρ. This is simply tested by holding at the end of a paper and moving it through the air. It will be bent throughout the whole movement irregard of initial and final inertia. This is not what I'm experiencing when moving my attached transform with a rope that has small mass and high air drag coefficient, once I add a bit of wind through solver it moves a lot though.
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Messages In This Thread
Aerodynamics for non cloth - by Jawsarn - 24-04-2025, 08:41 PM
RE: Aerodynamics for non cloth - by josemendez - 25-04-2025, 08:17 AM
RE: Aerodynamics for non cloth - by Jawsarn - 25-04-2025, 12:34 PM
RE: Aerodynamics for non cloth - by josemendez - 25-04-2025, 01:26 PM
RE: Aerodynamics for non cloth - by Jawsarn - 25-04-2025, 04:45 PM
RE: Aerodynamics for non cloth - by josemendez - 25-04-2025, 05:42 PM
RE: Aerodynamics for non cloth - by Jawsarn - 25-04-2025, 08:21 PM
RE: Aerodynamics for non cloth - by josemendez - 27-04-2025, 11:25 AM
RE: Aerodynamics for non cloth - by Jawsarn - 28-04-2025, 06:01 PM