25-04-2025, 01:16 PM
(25-04-2025, 12:22 PM)Jawsarn Wrote: I think a "ObiBoneOverride" as an addition would be a nice solution if it's "FixedRootPosition" doesn't make sense.
I understand correctly that the override would include the bone for the transform it is attached to as well then. So I could get my intended behaviour with having a bone component at pelvis with zero values, override on both "fin" and "tail" for my intended values?
Thank you,
Correct, that would be the way I envision this working. Will get to work on it asap.