Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Aerodynamics for non cloth
#3
Ok!

From when I'm testing if I move the attachement transform of a rope (that is child of solver), it will not induce aerodynamic forces as I would expect - but only when I add wind. From the documentation it seems like aerodynamics for cloth moving particles on by default? Maybe I'm misunderstanding something. 

The use case is large ears almost as big as head. So we would like the wind to bend them backwards when running etc. The documentation says that one should put solver on the character transform. Is the intended way to provide wind forces from character movement to apply wind forces manually? And do I undestand you correctly that you have seperated the forces so that regular movement of particles does not induce aerodynamic forces? Generally any velocity difference with respect of shape cause this. So does that mean aerodynamic constraints are only active when we use wind forces?

Thank you for your time,
Reply


Messages In This Thread
Aerodynamics for non cloth - by Jawsarn - 24-04-2025, 08:41 PM
RE: Aerodynamics for non cloth - by josemendez - 25-04-2025, 08:17 AM
RE: Aerodynamics for non cloth - by Jawsarn - 25-04-2025, 12:34 PM
RE: Aerodynamics for non cloth - by josemendez - 25-04-2025, 01:26 PM
RE: Aerodynamics for non cloth - by Jawsarn - 25-04-2025, 04:45 PM
RE: Aerodynamics for non cloth - by josemendez - 25-04-2025, 05:42 PM
RE: Aerodynamics for non cloth - by Jawsarn - 25-04-2025, 08:21 PM
RE: Aerodynamics for non cloth - by josemendez - 27-04-2025, 11:25 AM
RE: Aerodynamics for non cloth - by Jawsarn - 28-04-2025, 06:01 PM