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Help  Aerodynamics for non cloth
#1
Do I understand correctly from documentation that only cloth has simulation of aerodynamics from particle velocity?
Is there a way to enable this, or do I need to do this by code or apply fake "wind" each tick? E.g. apply aerodynamics on bones for ears when moving a character.
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Messages In This Thread
Aerodynamics for non cloth - by Jawsarn - 24-04-2025, 08:41 PM
RE: Aerodynamics for non cloth - by josemendez - 25-04-2025, 08:17 AM
RE: Aerodynamics for non cloth - by Jawsarn - 25-04-2025, 12:34 PM
RE: Aerodynamics for non cloth - by josemendez - 25-04-2025, 01:26 PM
RE: Aerodynamics for non cloth - by Jawsarn - 25-04-2025, 04:45 PM
RE: Aerodynamics for non cloth - by josemendez - 25-04-2025, 05:42 PM
RE: Aerodynamics for non cloth - by Jawsarn - 25-04-2025, 08:21 PM
RE: Aerodynamics for non cloth - by josemendez - 27-04-2025, 11:25 AM
RE: Aerodynamics for non cloth - by Jawsarn - 28-04-2025, 06:01 PM