24-04-2025, 08:41 PM
Do I understand correctly from documentation that only cloth has simulation of aerodynamics from particle velocity?
Is there a way to enable this, or do I need to do this by code or apply fake "wind" each tick? E.g. apply aerodynamics on bones for ears when moving a character.
Is there a way to enable this, or do I need to do this by code or apply fake "wind" each tick? E.g. apply aerodynamics on bones for ears when moving a character.