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Help  Obi Bone FixedRoot As Parent
#3
(24-04-2025, 06:32 AM)josemendez Wrote: Hi,

I'm not sure I understand your question: isn't this what "Fix Root" already does? when enabled, it makes the root bone fully animation driven. When disabled, it's fully simulated.

If you want the root's parent transform to be the root instead, just move the ObiBone component one level up the hierarchy.

kind regards,

I see, I saw now that there was a ignore children toggle for ignore list elements. This seems to add a restriction that one can only have one bone hierarchy from the root however.

An hierarchy of
- pelvis
-- leftTigh
-- rightTigh
-- stomach
-- tail
-- fin

Will not be able to have bones on both "Tail" and "Fin" with individual settings if one wants the base bone of both hierarchies to have rotation affected by simulation as well.

Best regards,
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Messages In This Thread
Obi Bone FixedRoot As Parent - by Jawsarn - 23-04-2025, 11:03 PM
RE: Obi Bone FixedRoot As Parent - by josemendez - 24-04-2025, 06:32 AM
RE: Obi Bone FixedRoot As Parent - by Jawsarn - 24-04-2025, 11:16 AM
RE: Obi Bone FixedRoot As Parent - by josemendez - 24-04-2025, 12:09 PM
RE: Obi Bone FixedRoot As Parent - by Jawsarn - 24-04-2025, 03:16 PM
RE: Obi Bone FixedRoot As Parent - by josemendez - 25-04-2025, 08:06 AM
RE: Obi Bone FixedRoot As Parent - by Jawsarn - 25-04-2025, 12:22 PM
RE: Obi Bone FixedRoot As Parent - by josemendez - 25-04-2025, 01:16 PM
RE: Obi Bone FixedRoot As Parent - by josemendez - 25-04-2025, 03:03 PM