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Help  Rope extension, vibration and collision
#5
(22-04-2025, 06:37 PM)josemendez Wrote: I'm not sure about the nature of these "vibrations" you mention. Would it be possible for you to share a video of this?


Yes, they're already affected by each other in lots of ways: distance constraints keep them at a specific distance from each other, bend constraints try to keep them in a line as straight as possible, surface collisions make them react when a neighbor particle collides, etc.

kind regards,

I'm sharing a video, even though I increased the particle frequency, it can pass through when I move it a little faster.

Hey,
I marked the obi rigidbody kinamatics inside the obstacle I wrapped and rope.selfCollisions = false;
rope.surfaceCollisions = false; and the shaking stopped.

My only problem right now is to reduce the tension of the rope. Sometimes it can be too loose.
Another thing I want to ask is, can I access the position list of this rope? I will use it as a path to an object


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RE: Rope extension, vibration and collision - by 0hsyn1 - 23-04-2025, 02:46 PM