23-04-2025, 02:46 PM
(This post was last modified: 23-04-2025, 03:26 PM by 0hsyn1.
Edit Reason: Some problem
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(22-04-2025, 06:37 PM)josemendez Wrote: I'm not sure about the nature of these "vibrations" you mention. Would it be possible for you to share a video of this?
Yes, they're already affected by each other in lots of ways: distance constraints keep them at a specific distance from each other, bend constraints try to keep them in a line as straight as possible, surface collisions make them react when a neighbor particle collides, etc.
kind regards,
I'm sharing a video, even though I increased the particle frequency, it can pass through when I move it a little faster.
Hey,
I marked the obi rigidbody kinamatics inside the obstacle I wrapped and rope.selfCollisions = false;
rope.surfaceCollisions = false; and the shaking stopped.
My only problem right now is to reduce the tension of the rope. Sometimes it can be too loose.
Another thing I want to ask is, can I access the position list of this rope? I will use it as a path to an object