14-04-2025, 08:54 AM
(This post was last modified: 14-04-2025, 09:00 AM by josemendez.)
(13-04-2025, 08:27 AM)taehong.ahn Wrote: Another question I have is, if the solver and the actor should be independent of the object they are connected to, is there an easy way to position the actor in the way I want it to be? From what I understand I can't put the actor as a child of my desired object since it has to be under a solver, and I can't put the solver on the moving object because the position change will cause issues like mine. Then how can I easily place the actor so that the particles align exactly the way I want it to without taking advantage of relative position?
You simply attach the particles around the border/edge of the cloth to your handle. There isn't any need for the cloth to be a child of the handle for them to move together.
This is the same thing you'd do with rigidbodies + joints in Unity: to make a rigidbody move along with another object, you attach it using a joint instead of parenting its transform (since a parent-child relationship completely bypasses physics, which is the issue you were having).
Also keep in mind that actors need to have a solver up their hierarchy, but they don't need to be direct children of it.
kind regards,