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Help  Issues trying to trap object in cloth
#1
I am trying to implement a landing net for a VR fishing game but I am having trouble keeping an object inside the net. The collisions seem to work well at times but the fish pierces through the net too easily. I have tried changing every setting possible with the information I gathered from the docs and the forum but I have yet to see any sign of success. Currently, the fish flies away with even a little bit of force from the rope but if I increase its mass to solve this problem the rope struggles to pick the fish up because it's too heavy. 

Below are the things I have tried alongside a video and images of the problem at hand. Any ideas on what I am doing wrong?

Things I have tried: 
ObiSolver
  • Increase Substeps
  • Enable/Disable Interpolation
  • Change Synchronization
  • Modify Collision settings (CCD, Collision Margin, Max Depenetration, Set Surface Collision Iterations to max)
  • Increase constraint iterations and try both Sequential and Parallel (Distance, Collision) 
ObiCloth
  • Use different Cloth/Rigidbody mass ratios (If fish is too heavy relative to cloth, it pierces easily. If it's the other way around, the fish becomes too bouncy)
  • Enable/Disable Surface Collision (Increase particle radius when disabled, decrease when enabled)
  • Use different combinations of Stretching scale and compliance
  • Add high friction/stickiness Obi Collision Materials to cloth and rigidbody.



   

   

   
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Messages In This Thread
Issues trying to trap object in cloth - by taehong.ahn - 11-04-2025, 10:13 AM