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Problem with softbody and complex character with submeshes
#8
(02-04-2025, 07:22 AM)aardworm Wrote: You mean this requires baking all meshes into 1 mesh and then setting up the particles with that?

So, eyes, clothes etc. etc. 

Correct.

(02-04-2025, 07:22 AM)aardworm Wrote: What if I want a character to have multiple clothes that they can swap at run time?

Then just keep the clothes a separate mesh and create a blueprint for each one.

kind regards,
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Messages In This Thread
RE: Problem with softbody and complex character with submeshes - by josemendez - 02-04-2025, 08:07 AM