02-04-2025, 08:07 AM
(02-04-2025, 07:22 AM)aardworm Wrote: You mean this requires baking all meshes into 1 mesh and then setting up the particles with that?
So, eyes, clothes etc. etc.
Correct.
(02-04-2025, 07:22 AM)aardworm Wrote: What if I want a character to have multiple clothes that they can swap at run time?
Then just keep the clothes a separate mesh and create a blueprint for each one.
kind regards,