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Help  How can I detect my second actor in a solver?
#5
(28-03-2025, 07:03 PM)anthony_dev Wrote: According to the attached screenshot, these are the only "Collusion points" (Retrieved by using ObiNativeContactList[i].pointB and pointA, iterating the whole contact list.)

As you can see, the collusion is happening between the world obstacles and the ropes, but not in-between ropes. I want to check if there is any ropes touching eachother and if a rope has no other rope touching it. How can I see this information?

Hi,

What event are you subscribed to? is it solver.OnCollision or solver.OnParticleCollision? both have the same signature, so maybe you’ve mistakenly subscribed to OnCollision (which returns contacts against colliders, instead of other particles)?

Kind regards
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Messages In This Thread
RE: How can I detect my second actor in a solver? - by josemendez - 28-03-2025, 10:11 PM