28-03-2025, 07:03 PM
(This post was last modified: 28-03-2025, 10:18 PM by anthony_dev.
Edit Reason: more context
)
According to the attached screenshot, these are the only "Collusion points" (Retrieved by using ObiNativeContactList[i].pointB and pointA, iterating the whole contact list.)
As you can see, the collusion is happening between the world obstacles and the ropes, but not in-between ropes. I want to check if there is any ropes touching eachother and if a rope has no other rope touching it. How can I see this information?
Edit:
I also made sure in the blueprint every control point is set to "collide with everything"
As you can see, the collusion is happening between the world obstacles and the ropes, but not in-between ropes. I want to check if there is any ropes touching eachother and if a rope has no other rope touching it. How can I see this information?
Edit:
I also made sure in the blueprint every control point is set to "collide with everything"