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Help  How can I detect my second actor in a solver?
#4
According to the attached screenshot, these are the only "Collusion points" (Retrieved by using ObiNativeContactList[i].pointB and pointA, iterating the whole contact list.)

As you can see, the collusion is happening between the world obstacles and the ropes, but not in-between ropes. I want to check if there is any ropes touching eachother and if a rope has no other rope touching it. How can I see this information?

Edit:
I also made sure in the blueprint every control point is set to "collide with everything"
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Messages In This Thread
RE: How can I detect my second actor in a solver? - by anthony_dev - 28-03-2025, 07:03 PM