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Bug / Crash  2 Rendering bugs on iOS(Metal)
#1
Hi,



I am reporting 2 rendering bugs for Obi Fluid on iOS.



Unity 2022.3.60

URP or SRP

iOS v18.3.2

iOS SDK: 18.2

Obi Fluid [7.0.5]

Solver backend: Compute (GPU) and Burst(CPU)

Test scene: FluidViscosity



When running on iOS, 

1. test scene with Burst backend, there is a black color issue in the transparent fluid rendering (same bug in SRP or URP), see screenshot 20250314_135736000_iOS.png


2. test scene with Compute backend, fluid rendering starts with the same look as Burst and with same black color bug but after 2 or 3 seconds, the fluid mesh explodes, see screenshot 20250314_140447000_iOS.png



I built on PC (DX11) and Meta Quest (Vulkan), and the rendering presents no bug at all : com.oculus.vrshell-20250314-153625.jpg



So, seems to be an issue with Metal API...

Hope this helps !


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Messages In This Thread
2 Rendering bugs on iOS(Metal) - by cliv3dev - 14-03-2025, 03:42 PM
RE: 2 Rendering bugs on iOS(Metal) - by cliv3dev - 17-03-2025, 02:30 PM