11-03-2025, 10:38 PM
We have a setup of a animated character with a scarf. The scarf gameObject has a scale to it of 100.
If I leave the scale to default on the Skinned Cloth Blueprint the mesh gets sized down when running.
If I scale it up with same factor, it seems to be offsetted forward a slight bit and partly scaled up.
I can "solve" it by scaling up the model in the import setting by the same factor, but this solution will break once we want physics on another object to with a different scale.
Is this a known issue and is there any solution at hand?
If I leave the scale to default on the Skinned Cloth Blueprint the mesh gets sized down when running.
If I scale it up with same factor, it seems to be offsetted forward a slight bit and partly scaled up.
I can "solve" it by scaling up the model in the import setting by the same factor, but this solution will break once we want physics on another object to with a different scale.
Is this a known issue and is there any solution at hand?