03-03-2025, 04:18 PM
(19-02-2025, 08:55 PM)josemendez Wrote: Hi Diego,
Make sure the collision filters (mask/category) in the emitter and the cloth allow for collision between them, otherwise they’ll ignore each other. For cloth you can set these in the blueprint editor, in a per-particle basis.
Let me know if you need further help,
Kind regards
Thanks for the quick reply Jose.
I double checked those parameters but they seem fine. I sent you a sample scene in PM..
thanks,