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Help  Changing rope lenth creates erratic behaviour
#4
(11-02-2025, 10:10 AM)VAbert Wrote: Thank you for the quick and detailed answer!

I did fix the rest length issue, but I'm afraid it was not the main problem... To be sure, I created a new obisolver, added your short rope preset, and added your custom script, it seems there is still an issue... Depending on where I put the obi cursor, it either doesn't spawn new particles (if the cursor is on the wall attachment, which makes most sense to me), or spawns them but doesn't simulate them (when the cursor is on the object)... Here is a video with the two configurations. I have the same result with your obiropereel script.




EDIT : Okay, it seems it was because the cursor must not be at the very end, but on the second particle, otherwiste I guess the attachment messes with it...

Hi,

The cursors’s “source mu” parameter determines which particle along the rope is copied when adding new particles to the rope. So if you leave it at either end (0 or 1) and the particle at that end is attached to something, the new particles copied from it will also be attached which may not be the desired outcome.

Kind regards,
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Messages In This Thread
RE: Changing rope lenth creates erratic behaviour - by josemendez - 11-02-2025, 08:35 PM