07-02-2025, 09:26 AM
Is it possible for a Unity (non-Obi) collider to detect interaction events with Obi colliders? Do Obi colliders adapt according to the shape of a deformed object? I intend to use it for haptic feel so shape of colliders is important. I added a Unity mesh collider with softbody and that does not appear to deform with particles. Kindly suggest any possible approach.