04-02-2025, 07:53 AM
(This post was last modified: 04-02-2025, 07:54 AM by josemendez.)
(04-02-2025, 01:42 AM)enhilljrRTI Wrote: When the simulation starts, the GameObject at the starting end of the rope/tubing stays put and can be picked up and generally behaves as expected. The GameObject on the far end of the rope/tubing however immediately begins to dance around and is very difficult to grab. At all times, the rope remains attached to both GameObjects so it is being rendered properly. The problem is that ObiRope appears to be applying motion to the 2nd attachment unexpectedly.
Can someone recommend ObiRope settings that I should look into or tests I should run to try to understand why this is happening?
Hi!
Sounds like the rope is colliding against the object it is attached to, so it's applying forces to it. This situation (along with its solution) is described in the manual, see "attachments inside colliders" at the bottom of the following page: https://obi.virtualmethodstudio.com/manu...ments.html
kind regards,