28-01-2025, 10:07 PM
(This post was last modified: 28-01-2025, 10:26 PM by josemendez.)
(28-01-2025, 08:04 PM)vivi_j Wrote: I'm moving it using OVRHand which I think uses velocity by default unless I'm missing something.
I’m not familiar with the Oculus SDK, but seems like It doesn’t. As soon as you grab a OVRGrabbable object, it becomes kinematic:
https://github.com/fbsamples/oculus-netw...abbable.cs
A kinematic rigidbody doesn’t have linear or angular velocities, and can’t receive forces. As a result it cannot realistically interact with other physical objects.
Not sure how the Oculus API would allow you to interact with rigidbodies. I’d suggest asking Meta or looking at their documentation regarding this matter.
Kind regards,