28-01-2025, 08:04 PM
(27-01-2025, 09:08 AM)josemendez Wrote: Hi,I'm moving it using OVRHand which I think uses velocity by default unless I'm missing something.
Most often the problem lies in how the container is being handled: if it's not moved using physics, physics objects will end up outside of the container quite easily due to tunneling.
How are you moving the container around? are you using Unity's XRGrabIteractable? If so, make sure you're using velocity tracking as the movement type.
kind regards,