17-01-2025, 11:36 AM
(17-01-2025, 09:54 AM)aderae Wrote: However after your reply and fiddling more with it, I realized it is caused by the players collider actually pushing the rope into the world. I disabled it and this is fixed for now.
Glad you found the cause!
Note that no matter how accurate continuous collision detection is, it can't do anything to help if another object pushes the rope trough a collider. It can only improve robustness for fast moving objects and/or thin colliders.
kind regards,