11 hours ago
(Yesterday, 01:46 PM)josemendez Wrote: Hi,
What do you mean? particles are not divisible, each particle remains a single entity throughout the simulation.
If you are referring to drops or blob-like formations, these emerge automatically from physical laws. There's no explicit tracking of those in Obi (or any existing fluid simulation engine that I'm aware of), pressure, viscosity and surface tension regulate how much the fluid tends to form drops. However there's no "list" of drops/blobs that you could access anywhere in the code, since the simulation does not need it for any purpose.
If you want to get a list of drops/blobs/isolated particles for gameplay reasons, you'll need to first determine what you consider to be a "drop" in your game, then create this list yourself.
kind regards,
I understand that all particles remain one with the emitter that produced them. But I wanted to know if I can determine the particles of the compound at the moment, or if there are separate formations, as in the picture