(Yesterday, 06:24 PM)josemendez Wrote: I'm unable to reproduce this issue using your script. Would it be possible for you to share a scene/prefab that reproduces this, just in case the transform hierarchy setup or other factors other that the code are responsible for this? (if so, send it to support(at)virtualmethodstudio.com)
kind regards
While whittling down my test scene, I found that it occurs whenever all ropes are outside the camera's culling frustum. It stops as soon as any rope's bounds return to the camera's frustum.
This doesn't happen in the Obi sample scene "Crane" so I am still digging into which part of my setup may be causing it.
Yup. When the Solver's "Simulate When Invisible" is OFF, and your camera is aimed away from all ropes, the spam begins. Your "Crane" sample keeps this option ON, so by default it does not cause this issue. If you turn it OFF and rotate the main camera's Y value, your sample scene will generate the same errors.