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Help  Closed loop rope, move particles to stretch it
#2
Hi there!

TeleportParticle() won't do anything if the particle referenced by the index does not exist, or if the actor has not been loaded into the solver yet. So by calling it on Start() you may be calling it before the solver has had a chance to initialize itself and loaded the actor.

Either check actor.isLoaded to see if the actor has been added to the solver, or call it on actor.OnBlueprintUnloaded() instead.

kind regards,
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Messages In This Thread
RE: Closed loop rope, move particles to stretch it - by josemendez - Yesterday, 12:20 PM