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Path editor gizmo's appear very small
#3
(10-12-2024, 09:50 AM)josemendez Wrote: Hi!

These are handles instead of gizmos, hence unaffected by the 3D gizmo slider. We use Unity's built-in Handles.PositionHandle function to create them, their size is automatically calculated by Unity and not possible to change programmatically. You can check the code used to draw them in Obi/Assets/Obi/Editor/RopeAndRod/ObiPathEditor.cs

The only thing that comes to mind is the rope's transform scale being other than 1, this scale handle rendering via Handles.matrix. - which is not generally a sensible thing to do, as deformable objects should not generally be scaled.

kind regards

Thanks Jose, you were bang on, the transform scale was down at .2 which I did not realise was an issue. correcting the scale seems to have fixed some other errant behaviour as well!
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Messages In This Thread
RE: Path editor gizmo's appear very small - by MisterToot - 07-01-2025, 06:17 AM