06-12-2024, 06:20 PM
Oh, I am using rigidbody interpolation on the main character (and interpolate is turned on on the rope). Could that potentially cause this issue? If so, argh... that's a bit tricky. Without it, I get some pretty bad stuttering. Any ideas on a workaround for that?
I did just play around with it a bit. After restarting a few times until it was offset, here's what I found:
- Changing interpolation settings on the player has no effect
- However, if I turn off Interpolate on the rope solver, the rope more or less sticks to the right place, but becomes very stuttery
- On a whim, I switched the backend to Oni and also got slightly different results there. Not sure if that gives any useful information, though.
You can see this here:
https://youtu.be/ILCu33eHWP0
I'm about to sign off for the day, but I'll take a look at giving you access to the project on Monday morning. In the meantime, I thought I'd already post this just in case this was useful.
Thanks for the help in any case!
I did just play around with it a bit. After restarting a few times until it was offset, here's what I found:
- Changing interpolation settings on the player has no effect
- However, if I turn off Interpolate on the rope solver, the rope more or less sticks to the right place, but becomes very stuttery
- On a whim, I switched the backend to Oni and also got slightly different results there. Not sure if that gives any useful information, though.
You can see this here:
https://youtu.be/ILCu33eHWP0
I'm about to sign off for the day, but I'll take a look at giving you access to the project on Monday morning. In the meantime, I thought I'd already post this just in case this was useful.
Thanks for the help in any case!