(29-11-2024, 10:08 AM)josemendez Wrote: Cloth contains no tethers by default, unless you explicitly generate some in the blueprint editor.
Neither of these will affect heaviness in any way. To make the cloth heavier, increase its mass in the blueprint editor.
Thank you for your kind and helpful response.
In the blueprint, to increase the mass, I set the property to 'Mass', adjusted the 'Mass' value, and clicked the Done button. However, when I go back into the blueprint by clicking the Edit button again, the mass value is reset to 0.
It seems like the change isn’t being applied.
Is there something I’m doing wrong with the settings?