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Help  Garment explodes on Android, but not on Windows
#1
Reposting because (a) nobody responded the first post and (b) I've made some progress so there's a lot of old info that doesn't matter anymore.

I have some virtual garments on a character model, generated using Obi Cloth version 7.0.3. The garments function fine in the editor (2022.3.51f1) and in a Windows build, but when I run the app on Android the garments explode and burst off the character.

I tested by making a blank project, setting up a single cloth piece and letting it run, and that seemed to function fine when built to Android. So it's not an inherent problem with using it on Android.

So what parts of the cloth generation/simulation could change based on the target platform, despite having the exact same settings? Mobile platforms would obviously have lowered performance, but that should just manifest as lag and stuttering rather than the cloth behaving in a completely different manner.

I'm going to try selectively disabling and re-enabling parts of the actual project, most likely in a blank scene, until I figure out what's causing it, but I also figured I'd ask here in case there's a simpler solution I haven't thought of.

Thanks!
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Messages In This Thread
Garment explodes on Android, but not on Windows - by CptnFabulous - 04-11-2024, 07:32 AM