Hi I like the asset, however, it’s quite hard to make something with it. I’m trying to make dynamic crying with water that rundown the cheek of a character. Judging from the description this should be possible. The character is about 2 meters tall.
I’m having a couple of problems:
I’m having a couple of problems:
- It seems the Emitter should always be a child of the solver. Is there a way around this? Because other otherwise you can only simulate liquid on an object that stands still…
- I can’t get the scaling right. When I use method 1 (or 2) from this video. Either the physics become floaty or the mesher (or renderer?) doesn’t render the liquid properly. However, the particles look fine. https://www.youtube.com/watch?v=W0ojzG5dzjU&list=PLnCR8_XCOgrbhhk40Bxbw8gcnaiy5PYL_&index=2&ab_channel=VirtualMethod
- No matter what I do, I can't get the rendering right... Image here: https://ibb.co/L0qNCvD