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Help  How to optimize collisions?
#12
(16-10-2024, 02:13 PM)vrtraining Wrote: Yes when collider is disabled then framerate does not drop,

ObiCollider or the entire collider? It’s an important distinction: disabling the collider object will disable all physics (queries, triggers, rigidbody physics, etc) while disabling the ObiCollider component will only disable cloth collisions.

(16-10-2024, 02:13 PM)vrtraining Wrote: I'm also very confused it seems like Obi Physics is stable in profiler but as soon as Obi cloth collides with any collider the frame rate drops and profiler shows rendering spike.

This behavior you’re describing doesn’t make any sense, and isn’t consistent with the data shown by the profiler either. Collision detection in Obi doesn’t even show up in the profiler graph (it takes less than 0.2 ms) so it cannot be the cause.

To help with this any further I would need to test the actual project. If possible, send it to support(at)virtualmethodstudio.com for us to take a closer look.

kind regards,
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Messages In This Thread
How to optimize collisions? - by vrtraining - 15-10-2024, 06:05 PM
RE: How to optimize collisions? - by josemendez - 16-10-2024, 08:11 AM
RE: How to optimize collisions? - by vrtraining - 16-10-2024, 08:38 AM
RE: How to optimize collisions? - by josemendez - 16-10-2024, 08:49 AM
RE: How to optimize collisions? - by vrtraining - 16-10-2024, 11:06 AM
RE: How to optimize collisions? - by josemendez - 16-10-2024, 11:51 AM
RE: How to optimize collisions? - by vrtraining - 16-10-2024, 01:26 PM
RE: How to optimize collisions? - by josemendez - 16-10-2024, 02:00 PM
RE: How to optimize collisions? - by vrtraining - 16-10-2024, 02:13 PM
RE: How to optimize collisions? - by josemendez - 16-10-2024, 02:43 PM
RE: How to optimize collisions? - by vrtraining - 16-10-2024, 04:09 PM
RE: How to optimize collisions? - by vrtraining - 16-10-2024, 08:51 AM
RE: How to optimize collisions? - by josemendez - 16-10-2024, 08:54 AM