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Help  Can I get help?
#4
(25-09-2024, 08:58 AM)ziziza93 Wrote: Thank you for your answer.
Applying different blueprints to each object is resolved.

I want to implement it like the sewing function of the blender using the stitcher function you told me,
Is it possible to implement a similar function with a sticher, just like the blender with an edge attached with sewing?

Yes, you can call stitches.AddStitch(particle1, particle2) to add a stitch between any 2 particles, then call stitcher.PushDataToSolver() once you're done adding stitches.

If you want to do it the blender way you will need to detect mesh borders yourself, this isn't something Obi does for you. Simplest way is to go over all triangles in the mesh and figure out which edges appear only once, these will be border edges.

kind regards,
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Messages In This Thread
Can I get help? - by ziziza93 - 13-09-2024, 10:02 AM
RE: Can I get help? - by josemendez - 13-09-2024, 12:17 PM
RE: Can I get help? - by ziziza93 - 25-09-2024, 08:58 AM
RE: Can I get help? - by josemendez - 25-09-2024, 09:07 AM