26-04-2018, 05:42 PM
Using Obi Rope 3.3, I setup pin contraints on a couple of particles and attached them all to a ObiCollider. The thing is, I select the particle and a add the pin constraint. It looks correct when its done. It works the way as stated in the tutorial.
But as I play in the editor, the offsets changes, like the picture below
Any clue what is going on? There is a script associated with the rope that deals with restoring the rope state when some key is pressed only.
Quote:By default, the offset property of the pin constraint is automatically calculated to keep the relative position of particle and rigidbody at the moment of pinning.
But as I play in the editor, the offsets changes, like the picture below
Any clue what is going on? There is a script associated with the rope that deals with restoring the rope state when some key is pressed only.