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Help  Obi7 | Fluid collision with skinned mesh
#5
(07-08-2024, 07:43 AM)josemendez Wrote: You could use distance fields instead of capsule colliders to better approximate the shape of the mesh. I've done this in the past with good results.

Note that if your fluid can't abandon the surface of the mesh, using an eulerian texture-space simulation (instead of a lagrangian, world-space one like Obi) would be a cheaper and more robust alternative.

kind regards,

Isn't distance fields have limitations on creating it on runtime from the skinned mesh including currently enabled blendshapes? Or even follow the skeletal animation?

What about this approach: 
- create a proxy "obi cloth" from the skinned mesh (cloth that 100% driven by bones and 0% by free simulation)
- use that cloth to collide with fluid

Could it work? is it possible?
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Messages In This Thread
RE: Obi7 | Fluid collision with skinned mesh - by sam3dx - 27-08-2024, 09:13 PM