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Help  Chain Renderer with Burst can not use Point Light
#5
(27-08-2024, 10:35 AM)asimofu_ok Wrote: Excuse me, this may be a bug.

I drew an ObiRope using the sample ProceduralInstanced shader in GPU mode, but when I enter playback mode, the rope is drawn for a moment and then disappears immediately after.
I wrote my own shader that uses UnityIndirect.cginc and it disappeared just as quickly.

The game I am working on now uses custom lighting and I cannot change the rendering or pipeline now.
The only way to use ObiRopeĀ is to use GPU mode. What should I do?

Hi,

Could you try disabling aerodynamic constraints on the ObiRope component? I know it sounds unrelated, but we recently patched a bug that caused ropes to disappear in the GPU backend when having aerodynamic constraints enabled and rope elements of length zero. This is patched in the latest available version (7.0.2).

If that doesn't fix it, would it be possible for you to share more details about this (Unity version, graphics API, etc)? Just tried using the ProceduralInstancing shader and it works fine for us.

kind regards,
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Messages In This Thread
RE: Chain Renderer with Burst can not use Point Light - by josemendez - 27-08-2024, 10:43 AM