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Help  Fluid not rendering in build
#6
(02-08-2024, 07:49 AM)josemendez Wrote: This is a bug in ShaderGraph. Open up IndirectTransparent.shadergraph, and in the graph inspector, remove the Active Targets you're not using (in your case, Built-in). Doing this will get rid of the message.

Good to know.

(02-08-2024, 07:49 AM)josemendez Wrote: No need to have an ObiFluidRenderer feature if your fluid is Opaque. The renderer feature extracts a thickness buffer and a refraction buffer to be used with transparent fluids, but it's useless for opaque.

Ah, of course.

(02-08-2024, 07:49 AM)josemendez Wrote: Will investigate this further and get back to you.

Thanks for your help. I'm hoping to get this resolved in the next few days.
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Messages In This Thread
Fluid not rendering in build - by Barliesque - 01-08-2024, 03:01 AM
RE: Fluid not rendering in build - by josemendez - 01-08-2024, 07:58 AM
RE: Fluid not rendering in build - by Barliesque - 01-08-2024, 10:13 PM
RE: Fluid not rendering in build - by josemendez - 02-08-2024, 07:49 AM
RE: Fluid not rendering in build - by Barliesque - 03-08-2024, 10:54 PM
RE: Fluid not rendering in build - by josemendez - 05-08-2024, 08:41 AM
RE: Fluid not rendering in build - by Barliesque - 05-08-2024, 10:26 PM
RE: Fluid not rendering in build - by Barliesque - 02-08-2024, 12:10 AM