Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Fluid not rendering in build
#5
(01-08-2024, 10:13 PM)Barliesque Wrote: I have Obi Solver using the Compute backend.  Testing in Editor, I get decent performance with Compute, but with Burst the frame rate bogs right down. 

This is to be expected: Burst performs the simulation in the CPU while Compute uses the GPU. Compute should be at least an order of magnitude faster than Burst for relatively large scenes. For desktop targets, Compute should be used most of the time. For low-end mobile, Burst generally performs better.

(01-08-2024, 10:13 PM)Barliesque Wrote: Possibly related, the following shader error comes up during the building process:

This is a bug in ShaderGraph. Open up IndirectTransparent.shadergraph, and in the graph inspector, remove the Active Targets you're not using (in your case, Built-in). Doing this will get rid of the message.

(01-08-2024, 10:13 PM)Barliesque Wrote: I have Obi Fluid Surface Mesher set to Opaque.
I'm using a normal map, but no diffuse map.

Using normal or diffuse maps shouldn't make any difference.

(01-08-2024, 10:13 PM)Barliesque Wrote: Renderer features in use: (in order)
1) Obi Fluid Renderer

No need to have an ObiFluidRenderer feature if your fluid is Opaque. The renderer feature extracts a thickness buffer and a refraction buffer to be used with transparent fluids, but it's useless for opaque.

Will investigate this further and get back to you.
Reply


Messages In This Thread
Fluid not rendering in build - by Barliesque - 01-08-2024, 03:01 AM
RE: Fluid not rendering in build - by josemendez - 01-08-2024, 07:58 AM
RE: Fluid not rendering in build - by Barliesque - 01-08-2024, 10:13 PM
RE: Fluid not rendering in build - by josemendez - 02-08-2024, 07:49 AM
RE: Fluid not rendering in build - by Barliesque - 03-08-2024, 10:54 PM
RE: Fluid not rendering in build - by josemendez - 05-08-2024, 08:41 AM
RE: Fluid not rendering in build - by Barliesque - 05-08-2024, 10:26 PM
RE: Fluid not rendering in build - by Barliesque - 02-08-2024, 12:10 AM