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Help  ObiRopeCursor for ObiRod
#9
Hi,
 Attached screenshot of the unity scene. You can see the parabolic points are plotted there. If I attach all these points as static connections, yes I agree it creates a parabolic
 rope which remains hard. But what I am trying to achieve is, once its created, as in the original game, If I move one end of the rope, all other points follow and parabolic path
 twists/turn based on the direction of the end point. Here if we make all points as static how can I achieve that? its all going to be static right ? its okay If end points are not going
 to move. But I need the functionality of that game not just the static parabolic path ?


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Messages In This Thread
ObiRopeCursor for ObiRod - by kripa1415 - 31-07-2024, 01:11 PM
RE: ObiRopeCursor for ObiRod - by josemendez - 31-07-2024, 01:17 PM
RE: ObiRopeCursor for ObiRod - by kripa1415 - 31-07-2024, 01:48 PM
RE: ObiRopeCursor for ObiRod - by josemendez - 01-08-2024, 08:07 AM
RE: ObiRopeCursor for ObiRod - by kripa1415 - 01-08-2024, 11:41 AM
RE: ObiRopeCursor for ObiRod - by josemendez - 01-08-2024, 11:46 AM
RE: ObiRopeCursor for ObiRod - by kripa1415 - 01-08-2024, 01:13 PM
RE: ObiRopeCursor for ObiRod - by josemendez - 01-08-2024, 01:23 PM
RE: ObiRopeCursor for ObiRod - by kripa1415 - 01-08-2024, 01:42 PM
RE: ObiRopeCursor for ObiRod - by josemendez - 01-08-2024, 01:56 PM
RE: ObiRopeCursor for ObiRod - by kripa1415 - 01-08-2024, 01:56 PM
RE: ObiRopeCursor for ObiRod - by josemendez - 01-08-2024, 02:09 PM
RE: ObiRopeCursor for ObiRod - by kripa1415 - 01-08-2024, 02:15 PM
RE: ObiRopeCursor for ObiRod - by josemendez - 01-08-2024, 02:18 PM