Hi,
Attached screenshot of the unity scene. You can see the parabolic points are plotted there. If I attach all these points as static connections, yes I agree it creates a parabolic
rope which remains hard. But what I am trying to achieve is, once its created, as in the original game, If I move one end of the rope, all other points follow and parabolic path
twists/turn based on the direction of the end point. Here if we make all points as static how can I achieve that? its all going to be static right ? its okay If end points are not going
to move. But I need the functionality of that game not just the static parabolic path ?
Attached screenshot of the unity scene. You can see the parabolic points are plotted there. If I attach all these points as static connections, yes I agree it creates a parabolic
rope which remains hard. But what I am trying to achieve is, once its created, as in the original game, If I move one end of the rope, all other points follow and parabolic path
twists/turn based on the direction of the end point. Here if we make all points as static how can I achieve that? its all going to be static right ? its okay If end points are not going
to move. But I need the functionality of that game not just the static parabolic path ?