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Help  Scaling Obi Objects
#1
It seems like scaling objects with Obi Cloth and Obi Rope components causes issues with the simulation. What is the workflow for scaling Obi Cloth objects? Do the mesh topology and the Obi Cloth objects have to have the same scale? Does this mean I have to figure out the scale in my 3D modeller before I export to Unity? 

I had a fbx of a belt mesh that I tried to turn into an Obi Cloth object but no matter what I did with the distance constraint and distance iterations in the solver it just sagged like a super elastic silk ribbon. Eventually I realized that the belt in Unity was scaled to 0.01 so I duplicated it and scaled it to 1, and the cloth simulation looked better. Of course now I have a belt 100x bigger than desired.

Out of curiosity I followed the flag demo, and then tried to resize the flag by scaling up. It looked odd as well. (I fixed it horizontally instead of vertically, so the oddity is how it stretches the top.)

I had similar issues regarding scaling with Obi Rope that I posted in the rope section.
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Messages In This Thread
Scaling Obi Objects - by darkcser - 19-04-2018, 09:41 PM
RE: Scaling Obi Objects - by josemendez - 20-04-2018, 08:59 AM
RE: Scaling Obi Objects - by darkcser - 28-04-2018, 09:26 PM