30-07-2024, 08:25 PM
(This post was last modified: 30-07-2024, 08:28 PM by josemendez.)
As Tegleg said, Obi is not really designed with this in mind. Car destruction physics involves a lot more than just softbody simulation (doors coming off, glass breaking, debris, damaged tire simulation, etc) and even then, the shape deformation itself is better handled using springs/struts/beams (what BeamNG uses) instead of Obi’s volume-based softbodies because cars are generally complex shapes and you need precise manual spring placement control like BeamNG’s.