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Softbody vehicle with many meshes
#3
As Tegleg said, Obi is not really designed with this in mind. Car destruction physics involves a lot more than just softbody simulation (doors coming off, glass breaking, debris, damaged tire simulation, etc) and even then, the shape deformation itself is better handled using springs/struts/beams (what BeamNG uses) instead of Obi’s volume-based softbodies because cars are generally complex shapes and you need precise manual spring placement control like BeamNG’s.
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Messages In This Thread
Softbody vehicle with many meshes - by protomor - 08-06-2024, 07:15 AM
RE: Softbody vehicle with many meshes - by tegleg - 30-07-2024, 04:34 PM
RE: Softbody vehicle with many meshes - by josemendez - 30-07-2024, 08:25 PM