(19-07-2024, 08:51 AM)josemendez Wrote: What kind of "force" are you referring to (external force, AddForce(), moving the rope using a transform, etc)? how and when are you applying this force?
public void Swerve(Vector3 targetPos, float speed)
{
Vector3 newPos = Vector3.MoveTowards(selectedGO.transform.position, targetPos, speed * Time.fixedDeltaTime);
myRigidbody.MovePosition(newPos);
...
}
Here is the code that I am moving my ball. By the way, I am calling this method from FixedUpdate.
I have added ObiRigidbody to my rope but thanks to your advice I have removed both ObiRigidbody and Rigidbody. But still having same problem.
Also how can I get trigger detection with other box colliders with trigger checkbox on?